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Selene’s Grave
It is 2408, and you are Captain Vesper Quinn, visiting the Saints Rest Catholic Cemetery on the Federation borderlands planet Dralax II. You walk the path that leads to her grave at the far end—a quiet, meditative space layered with loss, memory, and lingering presence. The wind whispers through the grass, old rain drips from the stones, and faint echoes of laughter or soft names float like ghosts. Subtle natural sounds—crows, rustling leaves, gravel underfoot—blend with a low, breathing hum that makes the grave feel alive in its absence. Time slows; grief is patient, not screaming. This place is perfect for reflection, ritual, or confronting the shadows left by the time-traveling Romulan warlord Sargon and the machinations of his allies, including the traitorous Admiral Thomas Drecker.
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Creative Commons Sampling Plus 1.0 License.
- Walking on Gravel by Abouch from freesound.org +)
- Abandoned fields by Dredile from http://www.freesound.org +)
- soft wind by florianreichelt from freesound.org +)
- crow call by Freesound.org +)
- Watering Flowers by https://freesound.org/people/neolein/ +)
- 13 Fly By - Small Space Craft by Sound Effects Library +)
- 14 Fly By - Small Space Craft by Sound Effects Library +)
- Walk in Park by youtube.com +)
Image from: Taggart Romkey